Attributes: Strength 2, Dexterity 3, Stamina 2; Charisma 2, Manipulation 3, Composure 4; Intelligence 2, Wits 3, Resolve 4.
Secondary Attributes: Health 5, Willpower 7.
Skills: Awareness 3, Brawl 1, Craft (Writing) 2, Etiquette 3, Insight 2, Investigation 2, Medicine 4, Melee (vs Kindred) 3, Occult 2, Persuasion 2, Science (Biology) 3, Stealth (vs Kindred) 2, Streetwise 3.
Disciplines: Auspex 2 (Heightened Senses, Premonition), Blood Sorcery 2 (A Taste for Blood, Extinguish Vitae), Celerity 4 (Cat's Grace, Fleetness, Blink, Unerring Aim), Dominate 2 (Cloud Memory, Forgetful Mind), Obfuscate 3 (Silence of Death, Unseen Passage, Mask of a Thousand Faces).
Humanity: 6
Blood Potency: 3 (12th Generation)
True Age: 66
Apparent Age: 26
Date of Birth: 12 August, 1952
Date of Embrace: July 4, 1978
Sire: Daniel Matthews (New York)
Merits & Flaws: Contact 2 (Fat Larry, Arms Dealer), Haven 1, Linguistics 3, Mask 2, Resources 2, Retainer 3 (Ghoul - Keith Chang), Retainer 2 (Ghoul - Andrew Francis), Status (Brujah) 1. Enemy 2 (Forest Garvan), Prey Exclusion 2 (Mortals), Dark Secret 2 (Diablerist).
Rituals:
Blood Walk, Wake with Evening's Freshness
Illuminate the Trail of Prey, Truth of Blood
Nasrin speaks Arabic, English, Farsi, Mandarin, and Spanish.
Ambition - Remove the Inquisition from San Augustin
Approach the PCs about Vitae. - Desire
Born in Tehran in 1952, Nasrin Karim grew up in a traditional, if progressive, family. Her parents valued education and encouraged her ambition. After excelling academically, she pursued a degree in Literature and Creative Writing, which allowed her to explore a passion for expression. When political tensions began to rise in the 1970s, Nasrin emigrated to the United States to avoid the chaos brewing in Iran.
She settled in New York City, where her talents earned her a promising career in journalism. It was there that she met Daniel Matthews, a subdued but pragmatic Banu Haqim who was impressed with her intellect and composure. Matthews, recognizing her potential as both an ally and asset, took Nasrin under his wing, and in 1978, she was Embraced. He trained her rigorously, teaching her both subtlety and brutal efficiency, turning the woman into a capable warrior and skilled mediator.
Nasrin came to San Augustin during the Reclamation following the last terrorist attacks that served as a cover for the Sabbat's final failed raid on the city. Seeking sanctuary and purpose, she presented herself to the then Camarilla Prince, offering her services in cleaning up Masquerade breaches and eliminating Sabbat stragglers. Her efficiency earned her the trust of many of the city's Kindred, though her reputation and knowledge of her Clan ensured she remained under close watch.
When the Camarilla "restructured", and pulled out of San Augustin, the Remnant offered her the position of Sheriff of Scourge, but she declined. Instead, Nasrin made it clear that her expertise could be purchased. Since then, she has become an indispensable figure in the city, known for her aptitude at "fixing" problems, upholding the Masquerade, and enforcing peace - at a price.
Nasrin claims demesne over the predominantly Muslim community in north Wildwood, a roughly 1-mile radius surrounding Masjid Alqadima. She is deeply involved in the mosque, leading the Women of the Mosque in their evening prayers and providing unofficial spiritual guidance. Despite her vampirism, she maintains her faith, though she views herself as spiritually unclean, an outcast from Allah's Grace.
Nasrin is often accompanied by two ghouls: Andrew Francis, who acts as her driver and investigator, who maintains tabs on local Kindred; and Keith Chang, who is something of an unseen protector, often watching from the shadows, many times through the scope of a sniper rifle, ensuring her safety.
Nasrin Karim is a stylish and well-composed woman of Persian descent. Her dark brown hair is typically styled in loose waves, and her sharp, dark eyes reflect an unrelenting intelligence and hyper-awareness. She has an understated beauty, with a preference for modern casual but modest clothing: tailored slacks, long-sleeve blouses, and lightweight cardigans. When attending Masjid Alqadima, she dons a Shayla or Hijab out of respect, though she privately considers herself unclean due to her vampiric nature and thus unbound by certain Islamic tenets. Her demeanor is warm but professional, making her an approachable figure despite her reputation for precision and efficiency.
Nasrin rarely speaks unless addressed, choosing her words carefully to maintain an air of mystery and control. She is an active listener, absorbing every detail in a conversation, which often unnerves other vampires. Around these other Kindred, she is hyper-alert as well, aware that her clan's reputation as diablerists makes her a target for scrutiny and suspicion. Her movements are graceful, deliberate, and calculated, reflecting both her combat training and her Banu Haqim heritage.
Poised and Calculating: Always remain calm and composed, even in heated or tense situations. Speak only when necessary, and ensure your words carry weight.
Professional Detachment: Treat all Kindred with respect, even rivals like Forest Garvan. Let your actions speak louder than your personal feelings.
Hyper-Aware: Pay close attention to the details of your surroundings and the behaviors of others. Use this awareness to gain an upper hand in both negotiations and combat.
Faithful yet Pragmatic: Lean into your role as a spiritual leader in Wildwood while accepting the limitations your vampirism places on your faith.
Subtle Power: Use your schools strategically, positioning them to maintain your safety and control without drawing unnecessary attention to their presence.
Allies: Lil Bill, Bear, Eddie Ducaigne, Rex Velvet.
Rivalries: Forest Garvan and his Gangrel lackey, CJ. Nasrin despises Forest's crudeness, while Forest harbors a dangerous curiosity about her blood.
Secrets: Nasrin is a diablerist, having consumed the soul of the former Gangrel Baron of Anastasia Island as payment for removing an Inquisition threat. She also knows that Rex Velvet was once Dean Martin, the Malkavian Justicar, which even he doesn't remember.
Convictions and Touchstones: Always keep your sworn word (Danay Karim, Bitch Sister-in-Law); Do not foul the temple with poisons. (Saman Turani, Imam Friend).
Nasrin contacts the PC(s) after observing unusual activity in the city. She suspects covert 2nd Inquisition activity in the City, and seeks proof. She tasks the PCs with identifying their operations.
The PC(s) must gather intelligence by observing unusual characters, intercepting communications, or infiltration. They may uncover one or more surveillance operations targeting Kindred havens or gathering places, and maybe even a connection to a mysterious handler.
The PC(s) delivers the evidence to Nasrin, who confirms ties to the 2nd Inquisition. In gratitude, she offers a small favor, such as access to her domain for hunting or use of her ghouls' services.
Armed with intel likely provided by the PC(s), Nasrin identifies a 2nd Inquisition safehouse interfering with Kindred affairs. She requests the PC(s) to accompany her and her ghouls to sabotage the threat.
The PC(s) infiltrate teh safehouse with Nasrin. The task is twofold: distract the operators and sabotage the equipment while avoiding detection. Complications may arise when the operatives call for reinforcements, or the location is booby-trapped.
With the equipment sabotaged, Nasrin praises the PC(s)'s skills but warns them of the Inquisition's resilience. She rewards the PC(s) with a rare piece of intelligence (likely one of the other Kindred's secrets) or a valuable item confiscated from the site.
Nasrin discovers that key 2nd Inquisition figures are consolidating resources and intelligence for a deeper investigation into San Augustin. Nasrin plans to give them a reason to shift their focus elsewhere. She asks the PC(s) to sabotage their operations while simultaneously feeding false information that makes the city appear "clean" of Kindred activity, while drawing their attention to Miami, which is overrun with Sabbat.
The PC(s) must coordinate efforts to plant misinformation - this could involve falsifying reports, using mortal contacts to spread rumors of activity elsewhere, or framing unrelated incidents to look like Kindred activity in Miami. Meanwhile, Nasrin or another operative quietly sabotages key pieces of Inquisition equipment, such as surveillance gear or encrypted files, to render their operation ineffective. Complications may include the Inquisition cross-referencing evidence, requiring quick thinking and adaptive solutions.
If the PC(s) are successful, the 2nd Inquisition determines that San Augustin is not worth the resources to investigate further and begins to withdraw. Nasrin rewards the PC(s) with a personal boon, perhaps information, access to her resources. She emphasizes the importance of vigilance, warning that complacency could invite the Inquisition back.
With the bulk of the 2nd Inquisition's presence gone, Nasrin turns her attention to the remnants of their operation. She tasks the PC(s) with quietly dismantling leftover elements, such as dormant surveillance devices, sleeper agents, and mortals who may still be investigating Kindred activity independently. The goal is to leave no trace of Inquisition influence in the city.
The PC(s) follow leads to identify potential threats, such as academics studying vampiric folklore, disillusioned Inquisition members seeking revenge, or compromised Kindred who may unwittingly expose the Masquerade. Their challenge is to neutralize these threats nonviolently - through discrediting evidence, arranging plausible deniability, or steering mortals away from the truth without raising suspicion.
With no lingering evidence or actors to maintain an Inquisition presence, Nasrin rewards the PC(s) with greater access to her domain or specialized services (a boon?). She begins hinting at her broader ambitions, framing the victory as not just survival but a chance to reshape the Kindred's relationship with the city's mortal and supernatural elements.
Nasrin, now free from the immediate threeat of the 2nd Inquisition, reveals her ultimat ambition: to lay the groundwork for a new order in San Augustin. She envisions a future where Kindred operate under principles of mutual benefit rather than dusty old lineage-based power structures. She tasks the PC(s) with helping her establish this vision by forging alliances, gathering intelligence, and eroding the influence of the city's most entrenched Kindred power players - all while keeping these moves quiet.
The PC(s) work alongside Nasrin to subtly sway prominent Kindred figures, such as manipulating city politics to weaken a rival's influence or encouraging senior Kindred to back Nasrin's meritocratic vision. Along the way, they must also confront the challenges of Nasrin's own secrets. Her history as a diablerist and her association with Rex Velvet threaten to derail her plans if exposed. The PC(s) must decide whether to protect her, reveal her secrets, or exploit them for their own gain.
If successful, Nasrin cements her position as a reformist leader in San Augustin, ushering in a new era of Kindred cooperation and modernization. The PC(s) earn her unwavering trust and gain substantial influence in the city. If her secrets are exposed or her plans falter, Nasrin becomes a polarizing figure - either retreating into isolation or becoming a relentless enemy.
Diablerie.
Nasrin is a diablerist. She carefully protects this secret, and it is somewhat expected of her because of her Clan, but if the evidence were to come forward, it would give nearly any Kindred a potent weapon to wield against her.
Enemy.
Nasrin diablerized the former Gangrel Baron of Anastasia Island & was allowed to do so as payment for removing the Inquisition Threat at the time.
History.
Nasrin worked with Rex Velvet in his former life, though he doesn't seem to remember her, she knows who he is.
Feminine Arabic Accent - Voice