Attributes: Strength 2, Dexterity 4, Stamina 3; Charisma 4, Manipulation 1, Composure 3; Intelligence 2, Wits 3, Resolve 3.
Secondary Characteristics: Health 6, Willpower 6.
Skills: Animal Ken 3, Athletics (Climbing) 3, Awareness 2, Brawl 1, Craft (Video) 2, Etiquette 1, Firearms 1, Insight (Illness) 3, Leadership 1, Medicine 1, Melee 2, Oracle 2, Performance 2, Persuasion 1, Science 2, Stealth 2, Survival (Hunting) 3.
Disciplines: Celerity 2 (Cat's Grace, Fleetness), Potence 1 (Soaring Leap), Protean 1 (Weight of a Feather).
Humanity: 8
Blood Potency: 1 (13th Generation)
True Age: 69
Apparent Age: 27
Date of Birth: 24 April, 1955
Date of Embrace: 13 November 1982
Sire: Charlotte Weiss (New York)
Merits & Flaws: Haven 2 (Small, Postern), Golconda 1, Golconda 2, Fame 1, Mask 3, Resources 3, Allies 3 (Hope Foundation), Allies 2 (Bright Group), Mawla 1 (Charlie Bright). Feeding Flaw 2 (Vegan), Folkloric Block Flaw 1 (Spilled Seeds), Long Bond Flaw 1.
Golconda 1: Once per Story, ask ST for guidance before taking an action to avoid jeopardizing pursuit of Golconda.
Golconda 2: Once per Story, gain +3 dice to any Social test involving the nature of Golconda.
River speaks English and Spanish.
Ambition - Attain Golconda. Choose the time and manner of my Death.
Get a Motorcycle. - Desire
River Daye was born in Berkely, California on the 24th of April, 1955, to politically active parents. Her father, a sociology professor, and her mother, a community organizer, instilled in young River a passion for activism and a strong sense of justice. Growing up during the turbulent 1960s, River was a teen when she joined protests against the Vietnam War, finding her voice as a fiery orator and fearless demonstrator.
By the 1980s, her activision had shifted toward environmental causes. She became a fixture at protests against deforestation, nuclear energy, and corporate pollution, blending her charisma with a willingness to take physical risks for the cause. River's bold actions caught the attention of Ms. magazine and other publications, earning her early fame within activist circles. In June of 1982, during the million-person anti-nuke protest in New York City, River met a woman named Charlotte Weiss, whose charm and gravitas captivated her. Over the following months, Charlotte - an Brujah Kindred - mentored River in philosophy and personal resilience.
On 13 November, 1982, River was Embraced by Charlotte. Though the transition was jarring, River found that her new unlife enhanced her ability to fight for what she believed in. Charlotte taught her how to navigate Kindred society, but River's fiery independence led her to strike out on her own by the late 1980s.
With the advent of the Internet, River began leveraging her vampiric nature to build and rebuild her public personas, each one a daring eco-warrior and influencer. Her calculated stunts - jumping from cliffs, scaling skyscrapers, and infiltrating hazardous locations - drew massive online audiences. The money she earned was funneled into environmental charities, though she kept enough for herself to live comfortably. By the early 2000s, River learned to carefully "retire" personas before suspicion about her true nature could arise, always creating new ones to continue her work.
In 2020, River accepted an invitation from Bear to join San Augustin's Kindred community. Bear hoped River, in her newest persona "Snack Cake", would inspire more Brujah to rally to his cause. River, however, had a deeper motivation. Rumors that San Augustin's former Prince, Daniel Hope, had sought Golconda intrigued her, and her arrival allowed her to investigate the truth. River's charm and pragmatism quickly earned her a place in the city, though her public profile also brought unwanted attention from the 2nd Inquisition and the Camarilla Remnant.
River's domain is her online empire and her influence over environmental movements. Though she has no formal physical domain in San Augustin, she maintains a light- and sound-proofed hotel room near the Riverwalk. The hotel staff are aware of her eccentric needs but are well-compensated for their discretion.
River uses her online persona "Snack Cake", to generate revenue and raise awareness for environmental issues. She funnels money into the Hope Foundation and the Bright Group, seeing both organizations as aligned with her goals for humanity and the planet. Despite her public-facing activities, River actively and carefully avoids Masquerade breaches, using her skills to divert attention from anything supernatural.
River is an attractive, athletic woman with long auburn hair shaved into a sleek undercut, often tied back in a functional braid or bun. Her style is a mix of practical action wear - cargo pants, tactical boots, and fitted turtlenecks - designed for stunts and utility. She exudes confidence and approachability, her demeanor blending the charisma of a seasoned activist with the discipline of an athlete.
Her piercing green eyes reflect an inner turmoil: a deep longing for meaning in her unlife, coupled with an unyielding drive to fight for what she believes is right. River's voice is warm but firm, her words often charged with conviction. Though she radiates strength, those close to her see moments of vulnerability, particularly when discussing her journey toward enlightenment or her guilt over past failures.
Charismatic & Passionate. Speak with conviction and purpose, always steering conversations toward meaningful topics. Use your charm to inspire others and build trust.
Pragmatic Idealist. Balance your passion for activism with a practical understanding of Kindred politics. Advocate for change but know when to compromise.
Golconda Seeker. Show moments of vulnerability and introspection when discussing Golconda. Let others see your struggle to reconcile your vampiric nature with your desire for transcendence.
Calculated Daredevil. When action is required, approach it with careful preparation and precise execution. Let others see your confidence and physical prowess.
Guarded but Open. Be approachable and engaging in public, but keep yoru deeper secrets closely guarded. Only reveal vulnerabilities to those who earn your trust.
Allies: Bear, Eddie Ducaigne, Charlie Bright, Charlotte Weiss
Rivalries: Andrew Chartwell, Steve Walsh, Varun Apalala
Contacts & Mortal Allies: The Bright Group, The Hope Foundation
Convictions & Touchstones: Always - and at all costs - fight to survive. (Dr. Jay - Flagler Hospital); Ensure the Earth is habitable for future generations (Carol Strickland, Activist).
1. The Seeds of Golconda.
A PC must have expressed interest in Golconda to "trigger" this quest. River approaches the PC(s) during a quiet moment and offers to share her knowledge of Golconda. She invites them to her haven or a neutral location for an informal discussion about the Path, gauging their interest in spiritual enlightenment.
The conversation is interrupted by a rival Kindred who derides Golconda as myth and seeks to discredit River. The PC(s) must choose whether to defend her philosophy, stay neutral, or align with the skeptic. Their decision affects River's Trust.
If the PC(s) show genuine interest or defend River, she rewards them with a basic lesson about controlling the Beast. If they mock or dismiss her, she warns them of the dangers of hubris but keeps the door open for future dialogue.
2. The One True Way.
River tells the PC(s) about the Bright Group, a mortal cult built around the principles of the Path of Golconda and led by Charlie Bright, a reclusive Kindred. She asks the PCs to accompany her to a Bright Group gathering as an opportunity to learn more about the path.
The gathering is disrupted by a local hunter cell or a Thin-Blood who infiltrates the event, seeking to expose Charlie and her followers. The PC(s) must either protect the Bright Group from discovery or navigate the fallout of the exposure, keeping the Masquerade intact.
If the PC(s) successfully handle the disruption, River and Charlie offer them deeper insights into the Bright Group's teachings. Failure results in the Bright Group's relocation and the PC(s) needing to rebuild trust to continue their journey.
3. Saulot's Disciple.
This Quest is likely only available if Charlie Bright has left San Augustin or been destroyed. River learns of a wandering healer in South Florida - an elder Salubri rumored to have insights into Golconda. She tasks the PC(s) with helping her locate this healer, who is said to avoid Kindred society and operates in secrecy.
The PC(s) track the healer though a series of cryptic clues, only to find them hiding in the ruins of an abandoned hospital. Complications arise when a local Kindred Baron demands a favor in exchange for allowing the PC(s) to operate in their territory, or worse, the healer mistakes the PC(s) for hunters and evades them. I like the idea of recreating the abandoned hospital from bloodlines here, but with less actual death.
If the PC(s) succeed in contacting the healer, they secure a brief meeting between River and the Salubri, who imparts cryptic wisdom before disappearing once more. Failure leads to River expressing frustration but still valuing the PC(s) efforts.
4. Satisfy the Hunger.
River is invited to a clandestine meeting in Orlando to discuss Kindred unity and cooperation on environmental projects. She invites the PC(s) to accompany her for protection and assistance. The meeting takes place in a skyscrper controlled by an enigmatic Ventrue with interests in corporate greenwashing.
The gathering is a trap. A rogue faction - possibly Anarchs? - attacks the building, locking the Kindred inside. The PCs must navigate the building, floor by floor, working with other Kindred to eliminate the threat while avoiding unecessary violence.
The PC(s) and River escape the building, having neutralized or pacified the attackers. Depending on the PC(s)'s methods, River either praises their restraint or admonishes them for excessive cruelty. The ordeal strengthens her belief in the PC(s)'s commitment to the path.
5. Greet the Sun.
Charlie's participation in this Quest is only included if she has survived, remained in San Augustin, and her Trust is also 5. River calls the PC(s) to an emotional meeting where she explains her decision to transcend her vampiric existence, likely introducing them to the existence of the Fountain of Youth. Charlie Bright, meanwhile, intends to sire Average Joe and allow him to diablerize her in the ancient Salubri ritual sacrifice of her bloodline. River asks the PC(s) to help prepare for the event, securing the location, protecting the Masquerade, and ensuring no interference from Kindred or mortals.
Complications arise when the SI or a Camarilla faction learns of the gathering and attempts to intervene, believing the ceremony to be a breach of the Masquerade. The PC(s) must fend off these threats while grappling with the moral implications of their involvement.
If successful the PC(s) witness River's transcendence and Charlie's demise, cementing their place as stewards of the path. They are left with the choice to step into River's and Charlie's roles as teachers or walk away, carrying the knowledge of what they witnessed. Failure could result in tragedy, with River and Charlie's sacrifices interrupted or exploited.
River knows Daniel Hope is alive, and that he's human, having used the Fountain of Youth to free himself from the curse of Caine. She also knows the truth about Alex Hope's failed embrace and the massacre of the Brujah that followed.
River struggles with her inability to easily break a Blood Bond, making her exceptionally wary of consuming Kindred Vitae. This sometimes leads her to periods of isolation.
River's public persona, while carefully managed, has attracted the attention of the Second Inquisition. She secretly fears they are closing in.